Tampilkan postingan dengan label Cheat. Tampilkan semua postingan
Tampilkan postingan dengan label Cheat. Tampilkan semua postingan

Blue Dawn E&A



Blue Dawn is coming out on May 8, 2012.  This is the first set of a new series.  This series is analogous to the Red Rampage series of red-themed Elite units, except this new series has blue-themed Super units.  You get double the XP when using these Super units.


The new units are:



Tier UnitStrength Code
5Super Ophion Submarine 270UT30
5Elite Ophion Submarine 310UT31
5Super Barosaurus Artillery 370UM58
5Super Iguanodon Tank 380UM59
6Super Cronus Battleship 610UT29
7Super Tigerfly Copter 730UB33
7Elite Tigerfly Copter 770UB34




I don't think the two Elite units are really part of this series, but they were included in the series within the game files.


Here's a bigger image of the Super Tigerfly Copter:




Source : empiresandallies.blogspot.com
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La Station Militaire







La Station Militaire is an uncrewable bonus decor of size 4 x 4 x 3.  It has a medium area of effect (2 cells) and gives a 15% bonus to resource production and a 15% decrease in military contract duration.  Its item code is DB09.




Source : empiresandalliesgames.blogspot.com
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Red Rampage 16 Empire Allies

Red Rampage 16




Red Rampage 16 will come out on May 1, 2012.  The new units are:


 Tier  Unit Strength  Code
5 Elite Gyrfalcon 02 VTOL  320UB28
5 Elite Scorpion Artillery 360 UM54 
6 Elite Moray Submarine 530UT26
6 Elite Fox Tank660 UM53
7 Elite Locust Bomber 780UB29


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The Gordon Bomber




The Gordon will be the next and ninth (and last?) Tier 8 unit of the Crimson Hand Battalion to be released.  It is a Bomber with base Strength of 900 and comes fully upgraded with 1080 Strength--the same as for the Triton Carrier and the Artemis, and higher than that of the first six Tier 8 units.  The Gordon Bomber's item code is UB30.

"Gordon" does not appear to be part of Greek mythology, which breaks the pattern of the other Tier 8 units.  However, the word is very similar to "Gorgon".  There was also the Fairey Gordon, a British light bomber from the 1930's.  Perhaps Gordon is the name of a Zynga employee working on Empires & Allies.
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Cheat ATM EXP NinjA Saga 2012

ATM Exp Ninja Saga Terbaru :

Tool :

Fiddler
Swf file


Caranya :



  1. Buka Ninja Saga kalian
  2. Buka Fiddler2 kalian
  3. Drag SWF File yang kamu download tadi ke kolom AutoResponder
  4. Clear Cache pada Fiddler2
  5. Clear Cache pada Browser
  6. Pilih Character yang kamu mainkan
  7. Pergi ke SHOP
  8. Hapus tanda **
  9. Good Luck ....


Cara Menghapus Cache :
Untuk Mozilla Firefox : Tools -> Options -> Advanced -> Pilih Network Tab -> Clear Now -> Klik OK
Untuk Google Chrome : Pilih icon yang berada di pojok kanan atas (sebelah bintang) -> Options -> Under the Hood -> Clear Browsing Data -> Empty the cache -> Clear Browsing Data

Nah semoga Cheat ATM Exp Terbaru Januari 2012 Ninja saga berguna dan bermanfaat
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Code All Tree EMpires Allies

Codes: Trees


This work was done by request of some readers.  I decided to make pictures instead of tables with words.  It was kind of tedious to do since I don't find decorating my empire that interesting.  If you pass along my images, please credit me.

Have fun decorating!

Bush, Plant, Cypress Tree, Green Shrub
Apple Trees, Orange Trees
Banana Trees
Coconut Trees

Fall Mushroom Trees
Fall Oak Trees
Fall Spruce Trees
Mushroom Trees
Oak Trees
Palm Trees
Scary Trees
Spruce Trees

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Survival Mode Hack Using Cheat Engine


Survival Mode Hack Using Cheat Engine



The Depot Hack was patched on April 12, 2012.  Here is another hack to take its place.  Better take advantage of it before it's patched as well!

The Survival Mode Hack has been around for a while, but was never as well-known as the Depot Hack.  However, it has been spreading very quickly in the last week, and even more now that the Depot Hack has been patched.
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The Grand Citadel Empires Allies


The Grand Citadel




"Build the Grand Citadel for a 12% acceleration on military production."


The Grand Citadel is coming soon!  It's unofficial name in the game code is "Futuristic Kremlin".  It shortens military contract duration by 12% and cannot be crewed.

Size: 3 x 3 x 3
Area of Effect: 2 cells away
Code: DB05
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The Artemis Code


The Artemis



The Artemis will be the next and eighth Tier 8 unit of the Crimson Hand Battalion to be released.  It is an Infantry unit with base Strength of 900 and comes fully upgraded with 1080 Strength--the same as for the Triton Carrier and higher than the first six Tier 8 units.  The Artemis' item code is UM43.

The Tank icon in the image is probably incorrect.  The game files indicate that the Artemis is of the Infantry class.  This would make more sense since there is an existing Tier 8 Tank in the Cerberus.
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Red Rampage 13







 Tier Unit Strength Code
5 Elite Goshawk Fighter290UB17
6 Elite Bull Tank450 UM40 
6 Elite Pterosaur Bomber580UB18
6 Elite Twin Orca Battleship 670UT13
7 Elite Stonefish Carrier730UT12


From : http://empiresandalliesgame.blogspot.com
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Dangerous Deployments 1




TierUnit Strength Code
4 Ophion Submarine200UT14
5 Cronus Battleship310UT15
5 Barosaurus Artillery 350UM42
5 Iguanodon Tank360 UM41 
6 Tigerfly Copter510UB19


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Ordinance Outrage 6 Empires Allies




 Tier Unit Class  Strength   Code  
4 Moray SubmarineGunboat140UT10
5 Gyrfalcon 02 VTOL Fighter260UB13
5 Fox TankTank285UM35
5 Scorpion Artillery Artillery 315UM36
6 Locust BomberBomber530UB14
6 Boomer Pod (Titan shoulder) Artillery600PT65


DO NOT use Titan codes with the Depot Hack!





http://empiresandalliesgame.blogspot.com
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Bonus Code & Resource Buildings Empires Allies

All have subtype="decoration" except for Missile Launch Station, which has subtype="military".




Bonus Décor Code Military
Discount
Housing
Bonus
Resources
Bonus
+Staff
Visits
Area of Effect: Small (1 cell)
Kite ParkDB04 30%
Army Boxing GymDB02 20%
Military MarchDB01 15%15
Naval Officer's ClubDB03 20%20%
Land Weapons CenterBB20 20%
Sea Weapons CenterBB19 15%
Air Weapons CenterBB21 15%
Area of Effect: Medium (2 cells)
Switching CenterBB09 8% / 16%
Recycling CenterBB08 10% / 20%12 / 24
Propeller ShopBB02 3% / 6%
Tire FactoryBB01 3% / 6%
Alpini TrainingDE22 4% / 8%
Army Combat TrainingSK1 4% / 8%
Intelligence Bureau (1)DB06 12%
The Grand Citadel (2)DB05
Turkmen AssemblyDB07 20%20%
Heavenly Ruler's PalaceDE20 15%15%
La Station Militaire (3)DE20 15%15%
Area of Effect: Large (3 cells)
Defused Element Z BombDE21 3%
Petroleum RefineryBB04 5% / 10%5% / 10%
Wind FarmBB03 5% / 10%5% / 10%
Beer HallBB06 5% / 10%6% / 12%
ExterminatorsBB05 5% / 10%6% / 12%
Small LibraryBB07 5% / 10%10 / 20
Communications CenterBB135% / 10%10% / 20%
Crystal PalaceBB14 14%15 / 30
Missile Launch StationAMS 15%




Key:
  • If there are two numbers in a cell, they are the uncrewed and crewed bonuses.
  • Military Discount = the discount in Coins (not oil or ore) when building military units
  • Housing Bonus = the bonus in Coins you get when collecting rent from houses
  • Resources Bonus = the bonus in resources you get when harvesting oil, wood, or ore
  • +Staff Visits = the extra visits applied to your government buildings when you collect Coins from them


Notes:
  • (1) Intelligence Bureau also gives 2x the payout for repelling invasions.
  • (2) The Grand Citadel ("Futuristic Kremlin") - decreases military contract duration by 12%.
  • (3) La Station Militaire - decreases military contract duration by 15%.


All of the buildings are 2 x 2 cells big, except the following:
  • 1 x 1: Defused Element Z Bomb
  • 3 x 3: Missile Launch Station, Crystal Palace, Intelligence Bureau, The Grand Citadel, TUrkmen Assembly
  • 4 x 4: Heavenly Ruler's Palace, La Station Militaire


I've omitted the less interesting bonus decors such as the park-related ones, walls, towers, etc. Some of the park-related decors are interesting for aesthetic reasons and those I shall include on a different page.

From : http://empiresandalliesgame.blogspot.com
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Depot Hack using Cheat Engine (Patched By Zynga)


Depot Hack using Cheat Engine



This is the most popular E&A hack.  I'm sure Zynga has known how it works for a long time, which is why I don't hesitate in publishing it.  Why they haven't fixed it for so long is another story I'll get into some other day.

It's the reason you see Chimera and Cerberus units lining the streets everywhere.  It's the reason Poseidon USV and Kraken clones litter the seas of so many empires.  It's the reason the honest and the ignorant fear to enter World Domination (or are too disgusted to do so).

This is the answer to all those people who keep asking what codes are for.

This is the Depot Hack!

The essence of the hack is to transform a military unit into some other item in the game.  It's most common for this other item to be a more powerful military unit, especially one of the Tier 8 units.  However, that's not the only possibility.   Units can also be transformed into buildings, decorations, trees, and other items.

There are many variations to this hack.  I will present just one basic approach using Cheat Engine.  There will be an article in the future on how to do a similar hack using Charles Proxy.


Item Codes

First, you need to understand that every item in the game has an item code that uniquely identifies it.  This item code consists of 3 or 4 letters or numbers.  All the letters come before the numbers.

For instance:

  • Cadet Soldiers - U01
  • Tactical ATV - SU03
  • Support Craft - US15
  • Starfire - SU05

A restriction with the Cheat Engine approach is that you can only transform units with codes of length 3 into items that also have codes of length 3.  Similarly, you can only transform units with codes of length 4 into items with codes of length 4.  Most high-level units have codes of length 4, so to get these units, you need to start with units that also have codes of length 4.


Depots

As a prerequisite for this hack, you must own at least one depot.  For convenience, you should own all three types of depots: Army Depots, Naval Depots, and Air Depots.

A drawback of this is that you won't be able to easily put newly created units that are queued in military buildings directly into your inventory.  If you want to do that, you will have to sell the units to a trusted neighbor and buy them back.


Military Production Buildings

You need a source of units for the hack to transform.  It's most convenient to use units that are cheap and quick to build.  For the Cheat Engine approach, it is convenient to use the following buildings to produce the following units as a source for the hack:

  • Experimental Barracks - Tactical ATV (SU03)
  • Experimental Shipyard - Support Craft (US15)
  • Experimental Hangar - Starfire (SU05)

Step 1 - Preparation

As an example, I will demonstrate how to create a Poseidon USV from a Support Craft.  You should have at least one Experimental Shipyard and at least one Naval Depot.

Build a Support Craft in a Naval Depot.  Do this for as many depots as you want units to transform.  Wait until the units are built.  DO NOT click on the Experimental Shipyards yet.


Step 2 - Set Up Cheat Engine


Set up Cheat Engine by using the button in the upper left to select the process belonging to your browser.  For most browsers, you select the process that has a similar name to the browser's name.  Firefox is an exception.  You should select the process that contains the phrase "plugin-container".  In the image below, you can see that I selected the process "00001DF4-plugin-container.exe".


Step 3 - Transform Code

Next, change the "Value Type" to "Text".  In the "Text" field, enter "US15" (this is the code for a Support Craft) WITH quotation marks.  Hit "New Scan" then "First Scan".  The results will show up in the box on the left side.

Highlight all the results (select the first one, hold down shift, then either press the "End" key or keep hitting "Page Down").  Hit the red arrow button to move the results to the bottom box.  Highlight all the results in the bottom box (select one of the entries by left-click and then hit Ctrl-A).  Hit the Enter key.  In the pop-up, enter "US91" (this is the code for a Poseidon USV) WITH quotation marks.

Note: Whenever I do this particular search, I usually get exactly one result, which makes things a bit easier.  You may or may not get just one result like I do.  Using quotation marks in the search narrows down the results a lot.
This is what Cheat Engine looks like after you've done all this:




Step 4 - Transform Unit

Click on one of the Experimental Shipyards.  Click on one of your Naval Depots.  You might see a brief message pop up.  It might say "+1 Support Craft" or "+1 Poseidon USV".  You might not see any message at all.

If you check inside your Naval Depot, you might see one of two images:



If you see the Poseidon USV image, you're good to go!  It's recommended and tactful to keep such units inside your depots.

If you see the Support Craft image with "102" Strength, you may have to refresh your game to see it transformed into a Poseidon USV.

If you see a Support Craft image with its regular Strength of 85, then you probably did something wrong (unless this is a working variation I haven't seen before).

Repeat this step with all the other Support Crafts you've built that you want to transform.

DO NOT try to build more Support Crafts immediately, as that will force your game to refresh.


Step 5 - Refresh or Transform Code Back

If you want, you can refresh your game to reset everything except the units you've just transformed.  If you want to stay in your game and build more Support Crafts immediately, you can just go back to Cheat Engine and change the "US91" back to "US15".  Do this before transforming other types of units.


Other Considerations

Generally, players transform Support Crafts into other naval units, Tactical ATV's into other land units, and Starfire's into other air units.  You don't really have to do this.  For instance, you can transform a Support Craft into a naval, land, or air unit, but you do have to place it into a naval depot.

In fact, you can transform into non-military units as well!  This is a great way of getting decors that cost Empire Points (e.g., Recycling Centers) or that are currently unavailable (Dragon Statues, Orange Trees, etc.).  It is also a good way to bypass the outrageous scaling costs of resource buildings such as Oil Well III's, Lumber Mill III's, and Ore Mine III's.  If you build decors or resource buildings and want to place them, just click on them within their depot and place them.

Keep in mind, however, that many decors and building have codes of length 3.  For these, you will have to produce units that have codes with length 3.  The most convenient units to use are Cadet Soldiers (U01).

This method, as it is, does not work for consumable items such as Power-ups or Energy packs.  You can do the transformation and place them into your depots.  The problem is that they get stuck there.  As far as I know, you cannot move them to your inventory or even use them.

Check my other pages, especially the tabs near the top, for codes.

Note : Sorry, this cannot be used again, there's was patched by zybga

From : http://empiresandalliesgame.blogspot.com
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How to Sell Unsellable Objects



How to Sell Unsellable Objects 



In my earlier article "How to Sell Unsellable Objects", I showed how to get rid of unsellable objects like The Heavenly Ruler's Palace using Charles.  Here's another way to do it using Cheat Engine.

Warning: This hack uses Cheat Engine to modify memory locations used by your browser.  This method is dangerous and potentially could cause damage to your browser or your E&A game.  Use at your own risk.  (Charles is the safer approach.)
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Tier 7 and Tier 8 Units Code



Tier 7 and Tier 8 Units

Data for new units subject to change!

Tier 8 Units
 Strength*   Code  
 The Chimera (Artillery)960UL49
 The Cerberus (Tank)1020UM14
 The Kraken (Gunboat)960US54
 The Poseidon USV (Battleship)1020US91
 The Harpy (Fighter)960UA68
 The Pegasus (Airship)1020UB05
 The Triton (Carrier)1080UT09
 The Artemis (Infantry)1080UM43
 The Gordon (Bomber)1080UB30
Tier 7 Infantry
StrengthCode
 Kodiak EXO Infantry650UL57
 Flea Infantry670UM20
 Mantis Infantry700UL76
 Elite Mantis Infantry725UM30
 Elite Flea Infantry740UM38
Tier 7 Artillery
StrengthCode
 The Bison Halftrack Artillery700UL80
 SpecOps Jackrabbit730UM24
 Elite Bison Halftrack Artillery750UM33
 Tarantula Artillery750UL78
 Elite Tarantula Artillery760UM32
Tier 7 Tanks
StrengthCode
 Golden Doberman Tank700UM13
 Elite Badger Tank720UM31
 The Griffin Tank750UL81
 SpecOps Grasshopper Black (1)750UM29
 Elite Doberman Tank760UL75
 Elite Griffin Tank780UL90
 Badger Tank800UL77
 Griffin II Tank800UM17
 SpecOps Griffin Tank810UM18
 Armadillo Tank850UL79
Tier 7 Gunboats
StrengthCode
 Elite Gator Patrol Boat (T6)545UT06
 Narwahl Submarine650US62
 Elite Narwahl Submarine680US70
 SpecOps Narwahl700US78
 Gator Patrol Boat700US58
 Elite Sand Shark Hovercraft (2)860UT07
Tier 7 Carriers
StrengthCode
 Elite Sea Hive Carrier (T6)645UT02
 Elite Leviathan Carrier675US82
 Albatross Carrier700US61
 Sea Hive Carrier750US57
 SpecOps Leviathan Black800UT03
Tier 7 Battleships
StrengthCode
 Man O' War Battleship750US60
 SpecOps Man O' War Battleship 770US86
 Elite Yamato III780UT01
 Yamato III800US56
 Sand Shark Hovercraft (2)850US59
Tier 7 Fighters
StrengthCode
 Elite Ghost Bat Fighter (T6)490UB08
 Tiger Moth Fighter650UA57
 SpecOps Fledermaus Fighter660UA88
 Elite Tiger Moth Fighter680UA65
 Dual Fang Fighter695UA89
 Ghost Bat Fighter700UA52
 Elite Dual Fang Fighter710UA98
 Owl Fighter850UA55
Tier 7 Airships
StrengthCode
 Gemini Helicopter700UA59
 Buzzard Autogyro750UA54
 Elite Buzzard Autogyro (1)760UB10
 SpecOps Vulture Copter800UB12
Tier 7 BombersStrengthCode
 Elite Sky Whale Bomber700UB15
 Sparrowhawk Bomber750UA58
 Phoenix Bomber800UA53
 Elite Phoenix Bomber820UB09
 SpecOps Condor Bomber820UB11
Tier 7 Titan PartsStrengthCode
 Missile Pod (shoulder, Infantry)725PT62
 Cannon (shoulder, Artillery)775PT63
 Cronus (head, Tank)825PT51

*Strength shown for Tier 8 units is when the units are fully upgraded (5/5) since they come that way.  For other units, the base Strength is shown.


(1) The SpecOps Grasshopper Black is a Tank, even though other Grasshopper units are Soldiers.
(2) The regular Sand Shark Hovercraft is a Battleship, while the Elite Sand Shark Hovercraft is a Gunboat.
(3) The Elite Buzzard Autogyro's icon in combat is that of a Fighter, but it really acts like an Airship.


Point (3) is definitely a mistake by Zynga.  Points (1) and (2) might be mistakes or they might be intentional.  They all might be changed in the future.




from : http://empiresandalliesgame.blogspot.com
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Expansion Hack wIth Cheat Engine



Expansion Hack wIth Cheat Engine





Earlier, I presented an expansion hack using Charles and/or Cheat Engine.  It was possible to do that hack using only Cheat Engine, but you had to refresh the game after each expansion.  There's a way to modify the method slightly to avoid refreshing (but it's still not as nice as using Charles).  This modified method will be of interest to those of you who are familiar with Cheat Engine but not Charles.


Suppose your expansion build icon looks like the one at the top of this article.  
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CODE MILITARY E&A



Codes: Military


Military Production Code 
 Barracks IIIZ13
 Shipyard IIIZ16
 Hangar IIIZ19
 Barracks IVBP02
 Shipyard IVBP01
 Hangar IVBP03
 Experimental BarracksSB03
 Experimental ShipyardZ27
 Experimental HangarSB02
 Titan LabTL01
 Limited Edition Unit FactoryLEF1
 Mastery FactoryMF1
DepotsCode
 Army DepotWHA1
 Naval DepotWHN1
 Air DepotWHS1
Research LabsCode
 Army Research LabZ22
 Navy Research LabZ20
 Air Force Research LabZ21
 Titan Research CenterMR11
Defense TowersCode
 Defense Tower 1DT1
 Defense Tower 2DT2
 Direct Relief Defense TowerDT3
Misc MilitaryCode
 War RoomZ25
 Power-Up FactoryPF1
 Bounty CenterBCB
 Strike Teams HQHQ01
 Surveillance TowerBB10
 Missile Launch Station*AMS
 Land Weapons Center*BB20
 Sea Weapons Center*BB19
 Air Weapons Center*BB21
 FluxatronBB22
 Prison CampBB23
* These also serve as bonus decors.  Other military-related decors can be found on the "Codes: Decors" page (to be done later).
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